There's some handheld heritage in both HD and Fury, of course, with the bulk of the tracks as well as a fair few of the game modes coming from WipEout's two PSP outings, Pure and Pulse. The port is as immaculate as you could hope for, and it's faithful enough to make the Vita version of WipEout arguably the most comprehensive installment of the series to date. So for anyone left pining for a more traditional WipEout fix on the Vita, this is a perfect solution, with each and every event from the PlayStation 3's HD and Fury moving across to the handheld. Technically it showed what the Vita was capable of, but the heady heights that WipEout's racing is capable of weren't quite prevalent enough. The near-future aesthetic was a welcome rethink, but some of the resultant tracks were left feeling cluttered and cumbersome, while an eager fistful of on-track visual effects only added to the confusion. There are too many tracks added in the new pack to list here, but Sol 2 and Chenghou Project emerge looking more handsome than most. Lost in the noise, though, was some of the purity of purpose that had always marked out WipEout as a racer of class and distinction, the newfound focus on combat making for a game that some - myself included - felt fell some way short of the excellence for which WipEout is renowned. WipEout 2048 was always going to be a technical showcase for Sony's new handheld at the time of its birth, and the prequel of sorts to the long-running futuristic series certainly ticked that box well enough, hurling no small amount of colourful chaos onto that glorious OLED screen. The developer's spell on the Vita is displaying a similar spirit, although admittedly the foundations aren't quite as strong this time round. Studio Liverpool's had a history of generosity, whether that's in how it managed to hand over 1080p 60fps racing at a cut-down price with the original WipEout HD or how it followed up that incredible game with a full-blown sequel in little over six months.
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